Texture Synthesis Using Convolutional Neural Networks

Leon A. Gatys, Alexander S. Ecker, Matthias Bethge
5/27/2015
cs.CVcs.NEq-bio.NC

Official code: leongatys/DeepTextures (275 stars, last commit 2016-03-07).

Abstract

Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of neural networks trained in a purely discriminative fashion. Within the model, textures are represented by the correlations between feature maps in several layers of the network. We show that across layers the texture representations increasingly capture the statistical properties of natural images while making object information more and more explicit. The model provides a new tool to generate stimuli for neuroscience and might offer insights into the deep representations learned by convolutional neural networks.

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Code Implementations(1)

Code to synthesise textures using convolutional neural networks as described in Gatys et al. 2015 (http://arxiv.org/abs/1505.07376)

27582Python, Jupyter NotebookOct 20, 201510 years ago

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Cite this paper

@article{gatys2015texture,
  title  = {Texture Synthesis Using Convolutional Neural Networks},
  author = {Leon A. Gatys and Alexander S. Ecker and Matthias Bethge},
  year   = {2015},
  eprint = {1505.07376},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/1505.07376}
}

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