Multiagent Cooperation and Competition with Deep Reinforcement Learning

Ardi Tampuu, Tambet Matiisen, Dorian Kodelja, Ilya Kuzovkin, Kristjan Korjus +3 more
11/27/2015
cs.AIcs.LGq-bio.NC

Official code: NeuroCSUT/DeepMind-Atari-Deep-Q-Learner-2Player (123 stars, last commit 2015-11-26).

Abstract

Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the game as long as possible. We also describe the progression from competitive to collaborative behavior. The present work demonstrates that Deep Q-Networks can become a practical tool for studying the decentralized learning of multiagent systems living in highly complex environments.

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Multiagent Cooperation and Competition with Deep Reinforcement Learning

12335C, LuaNov 17, 201510 years ago

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Cite this paper

@article{tampuu2015multiagent,
  title  = {Multiagent Cooperation and Competition with Deep Reinforcement Learning},
  author = {Ardi Tampuu and Tambet Matiisen and Dorian Kodelja and Ilya Kuzovkin and Kristjan Korjus and Juhan Aru and Jaan Aru and Raul Vicente},
  year   = {2015},
  eprint = {1511.08779},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/1511.08779}
}

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