PHYRE: A New Benchmark for Physical Reasoning

Anton Bakhtin, Laurens van der Maaten, Justin Johnson, Laura Gustafson, Ross Girshick
8/15/2019
cs.LGcs.AIstat.ML

Official code: facebookresearch/phyre (460 stars, Apache-2.0, last commit 2023-07-08).

Abstract

Understanding and reasoning about physics is an important ability of intelligent agents. We develop the PHYRE benchmark for physical reasoning that contains a set of simple classical mechanics puzzles in a 2D physical environment. The benchmark is designed to encourage the development of learning algorithms that are sample-efficient and generalize well across puzzles. We test several modern learning algorithms on PHYRE and find that these algorithms fall short in solving the puzzles efficiently. We expect that PHYRE will encourage the development of novel sample-efficient agents that learn efficient but useful models of physics. For code and to play PHYRE for yourself, please visit https://player.phyre.ai.

View on arXivView PDF

Code Implementations(1)

Apache-2.0

PHYRE is a benchmark for physical reasoning.

46071C, C++Jun 19, 20193 years agoApache-2.0

Similar Papers

Cite this paper

@article{bakhtin2019phyre,
  title  = {PHYRE: A New Benchmark for Physical Reasoning},
  author = {Anton Bakhtin and Laurens van der Maaten and Justin Johnson and Laura Gustafson and Ross Girshick},
  year   = {2019},
  eprint = {1908.05656},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/1908.05656}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/1908.05656.svg)](https://codeofpaper.com/paper/1908.05656)

Discussion