The Animal-AI Environment: Training and Testing Animal-Like Artificial Cognition

Benjamin Beyret, José Hernández-Orallo, Lucy Cheke, Marta Halina, Murray Shanahan +1 more
9/12/2019
cs.LGcs.AI

Official code: beyretb/AnimalAI-Olympics (579 stars, Apache-2.0, last commit 2022-08-27).

Abstract

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for intensive training and experimentation. However, agents trained in a particular environment are usually tested on the same or slightly varied distributions, and solutions do not necessarily imply any understanding. If we want AI systems that can model and understand their environment, we need environments that explicitly test for this. Inspired by the extensive literature on animal cognition, we present an environment that keeps all the positive elements of standard gaming environments, but is explicitly designed for the testing of animal-like artificial cognition.

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Code Implementations(1)

Apache-2.0

Code repository for the Animal AI Olympics competition

57984PythonApr 30, 20194 years agoApache-2.0
aicognitioncompetitiondeep-learningdeep-reinforcement-learning+1 more

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Cite this paper

@article{beyret2019animalai,
  title  = {The Animal-AI Environment: Training and Testing Animal-Like Artificial Cognition},
  author = {Benjamin Beyret and José Hernández-Orallo and Lucy Cheke and Marta Halina and Murray Shanahan and Matthew Crosby},
  year   = {2019},
  eprint = {1909.07483},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/1909.07483}
}

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