UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World

Shangbang Long, Cong Yao
3/24/2020
cs.CV

Official code: longshangbang/UnrealText (250 stars, MIT, last commit 2020-08-06). 1 more implementation below.

Abstract

Synthetic data has been a critical tool for training scene text detection and recognition models. On the one hand, synthetic word images have proven to be a successful substitute for real images in training scene text recognizers. On the other hand, however, scene text detectors still heavily rely on a large amount of manually annotated real-world images, which are expensive. In this paper, we introduce UnrealText, an efficient image synthesis method that renders realistic images via a 3D graphics engine. 3D synthetic engine provides realistic appearance by rendering scene and text as a whole, and allows for better text region proposals with access to precise scene information, e.g. normal and even object meshes. The comprehensive experiments verify its effectiveness on both scene text detection and recognition. We also generate a multilingual version for future research into multilingual scene text detection and recognition. Additionally, we re-annotate scene text recognition datasets in a case-sensitive way and include punctuation marks for more comprehensive evaluations. The code and the generated datasets are released at: https://github.com/Jyouhou/UnrealText/ .

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Code Implementations(2)

MIT

Synthetic Scene Text from 3D Engines

25039C, C#Mar 17, 20206 years agoMIT

This dataset contains re-annotations of 4 popular Latin/English scene text recognition datasets.

539Mar 19, 20206 years ago

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Cite this paper

@article{long2020unrealtext,
  title  = {UnrealText: Synthesizing Realistic Scene Text Images from the Unreal World},
  author = {Shangbang Long and Cong Yao},
  year   = {2020},
  eprint = {2003.10608},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2003.10608}
}

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