Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination

Rui Zhao, Jinming Song, Yufeng Yuan, Hu Haifeng, Yang Gao +3 more
12/22/2021
cs.AI

Official code: ruizhaogit/maximum_entropy_population_based_training (26 stars, last commit 2022-11-29).

Abstract

We study the problem of training a Reinforcement Learning (RL) agent that is collaborative with humans without using any human data. Although such agents can be obtained through self-play training, they can suffer significantly from distributional shift when paired with unencountered partners, such as humans. To mitigate this distributional shift, we propose Maximum Entropy Population-based training (MEP). In MEP, agents in the population are trained with our derived Population Entropy bonus to promote both pairwise diversity between agents and individual diversity of agents themselves, and a common best agent is trained by paring with agents in this diversified population via prioritized sampling. The prioritization is dynamically adjusted based on the training progress. We demonstrate the effectiveness of our method MEP, with comparison to Self-Play PPO (SP), Population-Based Training (PBT), Trajectory Diversity (TrajeDi), and Fictitious Co-Play (FCP) in the Overcooked game environment, with partners being human proxy models and real humans. A supplementary video showing experimental results is available at https://youtu.be/Xh-FKD0AAKE.

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Maximum Entropy Population Based Training for Zero-Shot Human-AI Coordination

268PythonMar 21, 20223 years ago

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Cite this paper

@article{zhao2021maximum,
  title  = {Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination},
  author = {Rui Zhao and Jinming Song and Yufeng Yuan and Hu Haifeng and Yang Gao and Yi Wu and Zhongqian Sun and Yang Wei},
  year   = {2021},
  eprint = {2112.11701},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2112.11701}
}

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