Generating Game Levels of Diverse Behaviour Engagement

Keyuan Zhang, Jiayu Bai, Jialin Liu
7/5/2022
cs.AI

No official code found. Best implementation: SUSTechGameAI/EngagementMetrics (4 stars, last commit 2022-07-26).

Abstract

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether experience metrics can adapt to agents with different personas. We start by reviewing existing metrics for evaluating game levels. Then, focusing on platformer games, we design a framework integrating various agents and evaluation metrics. Experimental studies on \emph{Super Mario Bros.} indicate that using the same evaluation metrics but agents with different personas can generate levels for particular persona. It implies that, for simple games, using a game-playing agent of specific player archetype as a level tester is probably all we need to generate levels of diverse behaviour engagement.

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This is the repository of the work "Generating Game Levels of Diverse Behaviour Engagement" in cog 2022.

40Java, ShellMay 31, 20224 years ago

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Cite this paper

@article{zhang2022generating,
  title  = {Generating Game Levels of Diverse Behaviour Engagement},
  author = {Keyuan Zhang and Jiayu Bai and Jialin Liu},
  year   = {2022},
  eprint = {2207.02100},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2207.02100v1}
}

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