Relighting4D: Neural Relightable Human from Videos

Zhaoxi Chen, Ziwei Liu
7/14/2022
cs.CVcs.GR

No official code found. Best implementation: FrozenBurning/Relighting4D (280 stars, last commit 2023-02-16).

Abstract

Human relighting is a highly desirable yet challenging task. Existing works either require expensive one-light-at-a-time (OLAT) captured data using light stage or cannot freely change the viewpoints of the rendered body. In this work, we propose a principled framework, Relighting4D, that enables free-viewpoints relighting from only human videos under unknown illuminations. Our key insight is that the space-time varying geometry and reflectance of the human body can be decomposed as a set of neural fields of normal, occlusion, diffuse, and specular maps. These neural fields are further integrated into reflectance-aware physically based rendering, where each vertex in the neural field absorbs and reflects the light from the environment. The whole framework can be learned from videos in a self-supervised manner, with physically informed priors designed for regularization. Extensive experiments on both real and synthetic datasets demonstrate that our framework is capable of relighting dynamic human actors with free-viewpoints.

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Code Implementations(1)

[ECCV 2022] Relighting4D: Neural Relightable Human from Videos

28019GLSL, ShellJul 10, 20223 years agoNOASSERTION
eccv2022illuminationnerfneural-renderingreflectance+2 more

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Cite this paper

@article{chen2022relightingd,
  title  = {Relighting4D: Neural Relightable Human from Videos},
  author = {Zhaoxi Chen and Ziwei Liu},
  year   = {2022},
  eprint = {2207.07104},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2207.07104v1}
}

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