PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo

Wenqi Yang, Guanying Chen, Chaofeng Chen, Zhenfang Chen, Kwan-Yee K. Wong
7/23/2022
cs.CVcs.AI

No official code found. Best implementation: ywq/psnerf (139 stars, MIT, last commit 2022-10-04).

Abstract

Traditional multi-view photometric stereo (MVPS) methods are often composed of multiple disjoint stages, resulting in noticeable accumulated errors. In this paper, we present a neural inverse rendering method for MVPS based on implicit representation. Given multi-view images of a non-Lambertian object illuminated by multiple unknown directional lights, our method jointly estimates the geometry, materials, and lights. Our method first employs multi-light images to estimate per-view surface normal maps, which are used to regularize the normals derived from the neural radiance field. It then jointly optimizes the surface normals, spatially-varying BRDFs, and lights based on a shadow-aware differentiable rendering layer. After optimization, the reconstructed object can be used for novel-view rendering, relighting, and material editing. Experiments on both synthetic and real datasets demonstrate that our method achieves far more accurate shape reconstruction than existing MVPS and neural rendering methods. Our code and model can be found at https://ywq.github.io/psnerf.

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Code Implementations(1)

ywq/psnerfCommunity75%
MIT

PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo (ECCV 2022)

13913C, C++Jul 26, 20224 years agoMIT

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Cite this paper

@article{yang2022psnerf,
  title  = {PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo},
  author = {Wenqi Yang and Guanying Chen and Chaofeng Chen and Zhenfang Chen and Kwan-Yee K. Wong},
  year   = {2022},
  eprint = {2207.11406},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2207.11406v2}
}

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