Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models

Huy Ha, Shuran Song
7/23/2022
cs.CVcs.RO

No official code found. Best implementation: real-stanford/semantic-abstraction (114 stars, MIT, last commit 2023-03-09).

Abstract

We study open-world 3D scene understanding, a family of tasks that require agents to reason about their 3D environment with an open-set vocabulary and out-of-domain visual inputs - a critical skill for robots to operate in the unstructured 3D world. Towards this end, we propose Semantic Abstraction (SemAbs), a framework that equips 2D Vision-Language Models (VLMs) with new 3D spatial capabilities, while maintaining their zero-shot robustness. We achieve this abstraction using relevancy maps extracted from CLIP, and learn 3D spatial and geometric reasoning skills on top of those abstractions in a semantic-agnostic manner. We demonstrate the usefulness of SemAbs on two open-world 3D scene understanding tasks: 1) completing partially observed objects and 2) localizing hidden objects from language descriptions. Experiments show that SemAbs can generalize to novel vocabulary, materials/lighting, classes, and domains (i.e., real-world scans) from training on limited 3D synthetic data. Code and data is available at https://semantic-abstraction.cs.columbia.edu/

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Code Implementations(1)

MIT

[CoRL 2022] This repository contains code for generating relevancies, training, and evaluating Semantic Abstraction.

1147PythonNov 8, 20223 years agoMIT
computer-visiondeep-learningrobotics

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Cite this paper

@article{ha2022semantic,
  title  = {Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language Models},
  author = {Huy Ha and Shuran Song},
  year   = {2022},
  eprint = {2207.11514},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2207.11514v2}
}

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