Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation

Qi Wu, David Bauer, Michael J. Doyle, Kwan-Liu Ma
7/23/2022
cs.GRcs.LG

No official code found. Best implementation: VIDILabs/instantvnr (17 stars, MIT, last commit 2026-04-25).

Abstract

Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data processing and non-interactive rendering. In this paper, we demonstrate that by simultaneously leveraging modern GPU tensor cores, a native CUDA neural network framework, and a well-designed rendering algorithm with macro-cell acceleration, we can interactively ray trace volumetric neural representations (10-60fps). Our neural representations are also high-fidelity (PSNR > 30dB) and compact (10-1000x smaller). Additionally, we show that it is possible to fit the entire training step inside a rendering loop and skip the pre-training process completely. To support extreme-scale volume data, we also develop an efficient out-of-core training strategy, which allows our volumetric neural representation training to potentially scale up to terascale using only an NVIDIA RTX 3090 workstation.

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Code Implementations(1)

VIDILabs/instantvnrCommunity100%
MIT

Code release for Paper "Instant Neural Representation for Interactive Volume Rendering"

173C++, CudaMay 29, 20235 months agoMIT

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Cite this paper

@article{wu2022interactive,
  title  = {Interactive Volume Visualization via Multi-Resolution Hash Encoding based Neural Representation},
  author = {Qi Wu and David Bauer and Michael J. Doyle and Kwan-Liu Ma},
  year   = {2022},
  eprint = {2207.11620},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2207.11620v3}
}

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