Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data

Vivek Nair, Wenbo Guo, Justus Mattern, Rui Wang, James F. O'Brien +2 more
2/17/2023
cs.CRcs.LG

No official code found. Best implementation: MetaGuard/Identification (14 stars, MIT, last commit 2023-05-14). 1 more below.

Abstract

With the recent explosive growth of interest and investment in virtual reality (VR) and the so-called "metaverse," public attention has rightly shifted toward the unique security and privacy threats that these platforms may pose. While it has long been known that people reveal information about themselves via their motion, the extent to which this makes an individual globally identifiable within virtual reality has not yet been widely understood. In this study, we show that a large number of real VR users (N=55,541) can be uniquely and reliably identified across multiple sessions using just their head and hand motion relative to virtual objects. After training a classification model on 5 minutes of data per person, a user can be uniquely identified amongst the entire pool of 50,000+ with 94.33% accuracy from 100 seconds of motion, and with 73.20% accuracy from just 10 seconds of motion. This work is the first to truly demonstrate the extent to which biomechanics may serve as a unique identifier in VR, on par with widely used biometrics such as facial or fingerprint recognition.

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Code Implementations(2)

MIT

Unique identification of 50,000+ virtual reality users from their head and hand motion data

1410Shell, PythonFeb 7, 20233 years agoMIT

https://arxiv.org/abs/2302.08927

00CSS, HTMLFeb 20, 20231 years ago

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Cite this paper

@article{nair2023unique,
  title  = {Unique Identification of 50,000+ Virtual Reality Users from Head & Hand Motion Data},
  author = {Vivek Nair and Wenbo Guo and Justus Mattern and Rui Wang and James F. O'Brien and Louis Rosenberg and Dawn Song},
  year   = {2023},
  eprint = {2302.08927},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2302.08927v1}
}

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