Semantic Segmentation of Urban Textured Meshes Through Point Sampling

Grégoire Grzeczkowicz, Bruno Vallet
2/21/2023
cs.CV

No confident code implementation found for this paper. 4 possible matches can be shown below.

Abstract

Textured meshes are becoming an increasingly popular representation combining the 3D geometry and radiometry of real scenes. However, semantic segmentation algorithms for urban mesh have been little investigated and do not exploit all radiometric information. To address this problem, we adopt an approach consisting in sampling a point cloud from the textured mesh, then using a point cloud semantic segmentation algorithm on this cloud, and finally using the obtained semantic to segment the initial mesh. In this paper, we study the influence of different parameters such as the sampling method, the density of the extracted cloud, the features selected (color, normal, elevation) as well as the number of points used at each training period. Our result outperforms the state-of-the-art on the SUM dataset, earning about 4 points in OA and 18 points in mIoU.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 4 weaker matches are hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{grzeczkowicz2023semantic,
  title  = {Semantic Segmentation of Urban Textured Meshes Through Point Sampling},
  author = {Grégoire Grzeczkowicz and Bruno Vallet},
  year   = {2023},
  eprint = {2302.10635},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2302.10635v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2302.10635.svg)](https://codeofpaper.com/paper/2302.10635)

Discussion