Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

Jiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu, Errui Ding +2 more
2/14/2026

No official code found. Best implementation: ashawkey/nerf2mesh (967 stars, MIT, last commit 2024-11-11).

Abstract

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support from common 3D software and hardware, making their rendering and manipulation inefficient. To overcome this limitation, we present a novel framework that generates textured surface meshes from images. Our approach begins by efficiently initializing the geometry and view-dependency decomposed appearance with a NeRF. Subsequently, a coarse mesh is extracted, and an iterative surface refinement algorithm is developed to adaptively adjust both vertex positions and face density based on reprojected rendering errors. We jointly refine the appearance with geometry and bake it into texture images for real-time rendering. Extensive experiments demonstrate that our method achieves superior mesh quality and competitive rendering quality.

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Code Implementations(1)

ashawkey/nerf2meshCommunity100%
MIT

[ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

96788C, C++Mar 3, 20231 years agoMIT
meshnerfreal-time

Cite this paper

@article{tang2026delicate,
  title  = {Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement},
  author = {Jiaxiang Tang and Hang Zhou and Xiaokang Chen and Tianshu Hu and Errui Ding and Jingdong Wang and Gang Zeng},
  year   = {2026},
  eprint = {2303.02091},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2303.02091},
  journal = {ICCV 2023 2023}
}

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