Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

Stephanie Milani, Arthur Juliani, Ida Momennejad, Raluca Georgescu, Jaroslaw Rzpecki +5 more
3/2/2023
cs.HCcs.LGcs.RO

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Abstract

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior. We collect hundreds of crowd-sourced assessments comparing the human-likeness of navigation behavior generated by our agent and baseline AI agents with human-generated behavior. Our proposed agent passes a Turing Test, while the baseline agents do not. By passing a Turing Test, we mean that human judges could not quantitatively distinguish between videos of a person and an AI agent navigating. To understand what people believe constitutes human-like navigation, we extensively analyze the justifications of these assessments. This work provides insights into the characteristics that people consider human-like in the context of goal-directed video game navigation, which is a key step for further improving human interactions with AI agents.

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@article{milani2023navigates,
  title  = {Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games},
  author = {Stephanie Milani and Arthur Juliani and Ida Momennejad and Raluca Georgescu and Jaroslaw Rzpecki and Alison Shaw and Gavin Costello and Fei Fang and Sam Devlin and Katja Hofmann},
  year   = {2023},
  eprint = {2303.02160},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2303.02160v1}
}

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