3DInAction: Understanding Human Actions in 3D Point Clouds

Yizhak Ben-Shabat, Oren Shrout, Stephen Gould
2/14/2026

No official code found. Best implementation: sitzikbs/3dincaction (16 stars, last commit 2024-03-24).

Abstract

We propose a novel method for 3D point cloud action recognition. Understanding human actions in RGB videos has been widely studied in recent years, however, its 3D point cloud counterpart remains under-explored despite the clear value that 3D information may bring. This is mostly due to the inherent limitation of the point cloud data modality-lack of structure, permutation invariance, and varying number of points-which makes it difficult to learn a spatiotemporal representation. To address this limitation, we propose the 3DinAction pipeline that first estimates patches moving in time (t-patches) as a key building block, alongside a hierarchical architecture that learns an informative spatiotemporal representation. We show that our method achieves improved performance on existing datasets, including DFAUST and IKEA ASM. Code is publicly available at https://github.com/sitzikbs/3dincaction.

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@article{benshabat2026dinaction,
  title  = {3DInAction: Understanding Human Actions in 3D Point Clouds},
  author = {Yizhak Ben-Shabat and Oren Shrout and Stephen Gould},
  year   = {2026},
  eprint = {2303.06346},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2303.06346},
  journal = {CVPR 2023 2023}
}

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