Re-ReND: Real-time Rendering of NeRFs across Devices

Sara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu, Ali K. Thabet +2 more
2/14/2026

No official code found. Best implementation: sararoma95/Re-ReND (42 stars, last commit 2023-11-27).

Abstract

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene’s light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time—as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.

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Re-ReND: Real-time Rendering of NeRFs across Devices

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Cite this paper

@article{rojas2026rerend,
  title  = {Re-ReND: Real-time Rendering of NeRFs across Devices},
  author = {Sara Rojas and Jesus Zarzar and Juan C. Pérez and Artsiom Sanakoyeu and Ali K. Thabet and Albert Pumarola and Bernard Ghanem},
  year   = {2026},
  eprint = {2303.08717},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2303.08717},
  journal = {ICCV 2023 2023}
}

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