NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects

Dongqing Wang, Tong Zhang, S. Süsstrunk
2/14/2026

No official code found. Best implementation: IVRL/NEMTO (8 stars, last commit 2024-06-07).

Abstract

We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.

View on arXivView PDF

Code Implementations(1)

IVRL/NEMTOCommunity58%

(ICCV 2023) NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects

82Python, Jupyter NotebookSep 8, 20232 years ago

Similar Papers

Cite this paper

@article{wang2026nemto,
  title  = {NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects},
  author = {Dongqing Wang and Tong Zhang and S. Süsstrunk},
  year   = {2026},
  eprint = {2303.11963},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2303.11963},
  journal = {ICCV 2023 2023}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2303.11963.svg)](https://codeofpaper.com/paper/2303.11963)

Discussion