Compositional 3D Scene Generation using Locally Conditioned Diffusion

Ryan Po, Gordon Wetzstein
3/21/2023
cs.CV

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Abstract

Designing complex 3D scenes has been a tedious, manual process requiring domain expertise. Emerging text-to-3D generative models show great promise for making this task more intuitive, but existing approaches are limited to object-level generation. We introduce \textbf{locally conditioned diffusion} as an approach to compositional scene diffusion, providing control over semantic parts using text prompts and bounding boxes while ensuring seamless transitions between these parts. We demonstrate a score distillation sampling--based text-to-3D synthesis pipeline that enables compositional 3D scene generation at a higher fidelity than relevant baselines.

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Cite this paper

@article{po2023compositional,
  title  = {Compositional 3D Scene Generation using Locally Conditioned Diffusion},
  author = {Ryan Po and Gordon Wetzstein},
  year   = {2023},
  eprint = {2303.12218},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2303.12218v2}
}

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