Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes

Dana Cohen-Bar, Elad Richardson, Gal Metzer, Raja Giryes, Daniel Cohen-Or
3/23/2023
cs.CVcs.GRcs.LG

No official code found. Best implementation: DanaCohen95/Set-the-Scene (83 stars, last commit 2023-09-28).

Abstract

Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent methods are able to produce remarkable results. Yet, these methods are limited in their control of each object's placement or appearance, as they represent the scene as a whole. This can be a major issue in scenarios that require refining or manipulating objects in the scene. To remedy this deficit, we propose a novel GlobalLocal training framework for synthesizing a 3D scene using object proxies. A proxy represents the object's placement in the generated scene and optionally defines its coarse geometry. The key to our approach is to represent each object as an independent NeRF. We alternate between optimizing each NeRF on its own and as part of the full scene. Thus, a complete representation of each object can be learned, while also creating a harmonious scene with style and lighting match. We show that using proxies allows a wide variety of editing options, such as adjusting the placement of each independent object, removing objects from a scene, or refining an object. Our results show that Set-the-Scene offers a powerful solution for scene synthesis and manipulation, filling a crucial gap in controllable text-to-3D synthesis.

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Set-the-Scene

832C, C++Mar 23, 20233 years ago

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Cite this paper

@article{cohenbar2023setthescene,
  title  = {Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes},
  author = {Dana Cohen-Bar and Elad Richardson and Gal Metzer and Raja Giryes and Daniel Cohen-Or},
  year   = {2023},
  eprint = {2303.13450},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2303.13450v1}
}

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