HQ3DAvatar: High Quality Controllable 3D Head Avatar

Kartik Teotia, Mallikarjun B R, Xingang Pan, Hyeongwoo Kim, Pablo Garrido +2 more
3/25/2023
cs.CVcs.GR

No confident code implementation found for this paper.

Abstract

Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a mesh-based template or 3D cube-based graphics primitives. While these model-based approaches achieve promising results, they often fail to learn complex geometric details such as the mouth interior, hair, and topological changes over time. This paper presents a novel approach to building highly photorealistic digital head avatars. Our method learns a canonical space via an implicit function parameterized by a neural network. It leverages multiresolution hash encoding in the learned feature space, allowing for high-quality, faster training and high-resolution rendering. At test time, our method is driven by a monocular RGB video. Here, an image encoder extracts face-specific features that also condition the learnable canonical space. This encourages deformation-dependent texture variations during training. We also propose a novel optical flow based loss that ensures correspondences in the learned canonical space, thus encouraging artifact-free and temporally consistent renderings. We show results on challenging facial expressions and show free-viewpoint renderings at interactive real-time rates for medium image resolutions. Our method outperforms all existing approaches, both visually and numerically. We will release our multiple-identity dataset to encourage further research. Our Project page is available at: https://vcai.mpi-inf.mpg.de/projects/HQ3DAvatar/

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{teotia2023hqdavatar,
  title  = {HQ3DAvatar: High Quality Controllable 3D Head Avatar},
  author = {Kartik Teotia and Mallikarjun B R and Xingang Pan and Hyeongwoo Kim and Pablo Garrido and Mohamed Elgharib and Christian Theobalt},
  year   = {2023},
  eprint = {2303.14471},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2303.14471v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2303.14471.svg)](https://codeofpaper.com/paper/2303.14471)

Discussion