3D GANs and Latent Space: A comprehensive survey

Satya Pratheek Tata, Subhankar Mishra
4/8/2023
cs.CVcs.AIcs.LG

No confident code implementation found for this paper.

Abstract

Generative Adversarial Networks (GANs) have emerged as a significant player in generative modeling by mapping lower-dimensional random noise to higher-dimensional spaces. These networks have been used to generate high-resolution images and 3D objects. The efficient modeling of 3D objects and human faces is crucial in the development process of 3D graphical environments such as games or simulations. 3D GANs are a new type of generative model used for 3D reconstruction, point cloud reconstruction, and 3D semantic scene completion. The choice of distribution for noise is critical as it represents the latent space. Understanding a GAN's latent space is essential for fine-tuning the generated samples, as demonstrated by the morphing of semantically meaningful parts of images. In this work, we explore the latent space and 3D GANs, examine several GAN variants and training methods to gain insights into improving 3D GAN training, and suggest potential future directions for further research.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{tata2023gans,
  title  = {3D GANs and Latent Space: A comprehensive survey},
  author = {Satya Pratheek Tata and Subhankar Mishra},
  year   = {2023},
  eprint = {2304.03932},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2304.03932v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2304.03932.svg)](https://codeofpaper.com/paper/2304.03932)

Discussion