Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes

Hayeong Song, Gonzalo Ramos, Peter Bodik
5/19/2023
cs.HCcs.CVcs.LG

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Abstract

Creating Computer Vision (CV) models remains a complex practice, despite their ubiquity. Access to data, the requirement for ML expertise, and model opacity are just a few points of complexity that limit the ability of end-users to build, inspect, and improve these models. Interactive ML perspectives have helped address some of these issues by considering a teacher in the loop where planning, teaching, and evaluating tasks take place. We present and evaluate two interactive visualizations in the context of Sprite, a system for creating CV classification and detection models for images originating from videos. We study how these visualizations help Sprite's users identify (evaluate) and select (plan) images where a model is struggling and can lead to improved performance, compared to a baseline condition where users used a query language. We found that users who had used the visualizations found more images across a wider set of potential types of model errors.

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@article{song2023evaluating,
  title  = {Evaluating how interactive visualizations can assist in finding samples where and how computer vision models make mistakes},
  author = {Hayeong Song and Gonzalo Ramos and Peter Bodik},
  year   = {2023},
  eprint = {2305.11927},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2305.11927v2}
}

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