Towards Monocular Shape from Refraction

Antonin Sulc, Imari Sato, Bastian Goldluecke, Tali Treibitz
5/31/2023
cs.CV

No official code found. Best implementation: sulcantonin/SfR-BMVC21 (3 stars, last commit 2022-01-03).

Abstract

Refraction is a common physical phenomenon and has long been researched in computer vision. Objects imaged through a refractive object appear distorted in the image as a function of the shape of the interface between the media. This hinders many computer vision applications, but can be utilized for obtaining the geometry of the refractive interface. Previous approaches for refractive surface recovery largely relied on various priors or additional information like multiple images of the analyzed surface. In contrast, we claim that a simple energy function based on Snell's law enables the reconstruction of an arbitrary refractive surface geometry using just a single image and known background texture and geometry. In the case of a single point, Snell's law has two degrees of freedom, therefore to estimate a surface depth, we need additional information. We show that solving for an entire surface at once introduces implicit parameter-free spatial regularization and yields convincing results when an intelligent initial guess is provided. We demonstrate our approach through simulations and real-world experiments, where the reconstruction shows encouraging results in the single-frame monocular setting.

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30MATLABOct 17, 20214 years ago

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Cite this paper

@article{sulc2023towards,
  title  = {Towards Monocular Shape from Refraction},
  author = {Antonin Sulc and Imari Sato and Bastian Goldluecke and Tali Treibitz},
  year   = {2023},
  eprint = {2305.19743},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2305.19743v1}
}

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