OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments

Quentin Delfosse, Jannis Blüml, Bjarne Gregori, Sebastian Sztwiertnia, Kristian Kersting
6/14/2023
cs.LGcs.AIcs.CV

No official code found. Best implementation: k4ntz/OC_Atari (102 stars, MIT, last commit 2025-12-05).

Abstract

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning approaches only rely on pixel-based representations that do not capture the compositional properties of natural scenes. For this, we need environments and datasets that allow us to work and evaluate object-centric approaches. In our work, we extend the Atari Learning Environments, the most-used evaluation framework for deep RL approaches, by introducing OCAtari, that performs resource-efficient extractions of the object-centric states for these games. Our framework allows for object discovery, object representation learning, as well as object-centric RL. We evaluate OCAtari's detection capabilities and resource efficiency. Our source code is available at github.com/k4ntz/OC_Atari.

View on arXivView PDF

Code Implementations(1)

k4ntz/OC_AtariCommunity100%
MIT

Object Centric Atari games

10223Shell, PythonOct 10, 202210 months agoMIT

Similar Papers

Cite this paper

@article{delfosse2023ocatari,
  title  = {OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments},
  author = {Quentin Delfosse and Jannis Blüml and Bjarne Gregori and Sebastian Sztwiertnia and Kristian Kersting},
  year   = {2023},
  eprint = {2306.08649},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.08649v2}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2306.08649.svg)](https://codeofpaper.com/paper/2306.08649)

Discussion