BISCUIT: Causal Representation Learning from Binary Interactions

Phillip Lippe, Sara Magliacane, Sindy Löwe, Yuki M. Asano, Taco Cohen +1 more
6/16/2023
cs.LGcs.AIstat.ME

No official code found. Best implementation: phlippe/BISCUIT (41 stars, last commit 2024-03-12).

Abstract

Identifying the causal variables of an environment and how to intervene on them is of core value in applications such as robotics and embodied AI. While an agent can commonly interact with the environment and may implicitly perturb the behavior of some of these causal variables, often the targets it affects remain unknown. In this paper, we show that causal variables can still be identified for many common setups, e.g., additive Gaussian noise models, if the agent's interactions with a causal variable can be described by an unknown binary variable. This happens when each causal variable has two different mechanisms, e.g., an observational and an interventional one. Using this identifiability result, we propose BISCUIT, a method for simultaneously learning causal variables and their corresponding binary interaction variables. On three robotic-inspired datasets, BISCUIT accurately identifies causal variables and can even be scaled to complex, realistic environments for embodied AI.

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phlippe/BISCUITCommunity100%

Official code of the paper "BISCUIT: Causal Representation Learning from Binary Interactions" (UAI 2023)

419Python, Jupyter NotebookJun 15, 20232 years agoNOASSERTION
causal-representation-learningdeep-learningembodied-aiidentifiability

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Cite this paper

@article{lippe2023biscuit,
  title  = {BISCUIT: Causal Representation Learning from Binary Interactions},
  author = {Phillip Lippe and Sara Magliacane and Sindy Löwe and Yuki M. Asano and Taco Cohen and Efstratios Gavves},
  year   = {2023},
  eprint = {2306.09643},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.09643v1}
}

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