Creating Multi-Level Skill Hierarchies in Reinforcement Learning

Joshua B. Evans, Özgür Şimşek
6/16/2023
cs.LGcs.AI

No official code found. Best implementation: bath-reinforcement-learning-lab/Louvain-Skills-NeurIPS-2023 (1 star, last commit 2025-10-25).

Abstract

What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a central organising principle to expose the structure of the interaction graph at multiple levels of abstraction. The result is a collection of skills that operate at varying time scales, organised into a hierarchy, where skills that operate over longer time scales are composed of skills that operate over shorter time scales. The entire skill hierarchy is generated automatically, with no human intervention, including the skills themselves (their behaviour, when they can be called, and when they terminate) as well as the hierarchical dependency structure between them. In a wide range of environments, this approach generates skill hierarchies that are intuitively appealing and that considerably improve the learning performance of the agent.

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Code Implementations(1)

Code for our paper "Creating Multi-Level Skill Hierarchies in Reinforcement Learning", published at NeurIPS 2023.

11PythonOct 13, 202312 months ago

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Cite this paper

@article{evans2023creating,
  title  = {Creating Multi-Level Skill Hierarchies in Reinforcement Learning},
  author = {Joshua B. Evans and Özgür Şimşek},
  year   = {2023},
  eprint = {2306.09980},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.09980v2},
  journal = {NEURIPS 2023 2023}
}

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