Estimating player completion rate in mobile puzzle games using reinforcement learning

Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
6/26/2023
cs.AIcs.LG

No confident code implementation found for this paper.

Abstract

In this work we investigate whether it is plausible to use the performance of a reinforcement learning (RL) agent to estimate the difficulty measured as the player completion rate of different levels in the mobile puzzle game Lily's Garden.For this purpose we train an RL agent and measure the number of moves required to complete a level. This is then compared to the level completion rate of a large sample of real players.We find that the strongest predictor of player completion rate for a level is the number of moves taken to complete a level of the ~5% best runs of the agent on a given level. A very interesting observation is that, while in absolute terms, the agent is unable to reach human-level performance across all levels, the differences in terms of behaviour between levels are highly correlated to the differences in human behaviour. Thus, despite performing sub-par, it is still possible to use the performance of the agent to estimate, and perhaps further model, player metrics.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{kristensen2023estimating,
  title  = {Estimating player completion rate in mobile puzzle games using reinforcement learning},
  author = {Jeppe Theiss Kristensen and Arturo Valdivia and Paolo Burelli},
  year   = {2023},
  eprint = {2306.14626},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.14626v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2306.14626.svg)](https://codeofpaper.com/paper/2306.14626)

Discussion