Pure exploration in multi-armed bandits with low rank structure using oblivious sampler

Yaxiong Liu, Atsuyoshi Nakamura, Kohei Hatano, Eiji Takimoto
6/28/2023
cs.LGstat.ML

No confident code implementation found for this paper.

Abstract

In this paper, we consider the low rank structure of the reward sequence of the pure exploration problems. Firstly, we propose the separated setting in pure exploration problem, where the exploration strategy cannot receive the feedback of its explorations. Due to this separation, it requires that the exploration strategy to sample the arms obliviously. By involving the kernel information of the reward vectors, we provide efficient algorithms for both time-varying and fixed cases with regret bound $O(d\sqrt{(\ln N)/n})$. Then, we show the lower bound to the pure exploration in multi-armed bandits with low rank sequence. There is an $O(\sqrt{\ln N})$ gap between our upper bound and the lower bound.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{liu2023pure,
  title  = {Pure exploration in multi-armed bandits with low rank structure using oblivious sampler},
  author = {Yaxiong Liu and Atsuyoshi Nakamura and Kohei Hatano and Eiji Takimoto},
  year   = {2023},
  eprint = {2306.15856},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2306.15856v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2306.15856.svg)](https://codeofpaper.com/paper/2306.15856)

Discussion