Learning Coverage Paths in Unknown Environments with Deep Reinforcement Learning

Arvi Jonnarth, Jie Zhao, M. Felsberg
2/12/2026

No official code found. Best implementation: arvijj/rl-cpp (64 stars, BSD-3-Clause-Clear, last commit 2025-09-21).

Abstract

Coverage path planning (CPP) is the problem of finding a path that covers the entire free space of a confined area, with applications ranging from robotic lawn mowing to search-and-rescue. When the environment is unknown, the path needs to be planned online while mapping the environment, which cannot be addressed by offline planning methods that do not allow for a flexible path space. We investigate how suitable reinforcement learning is for this challenging problem, and analyze the involved components required to efficiently learn coverage paths, such as action space, input feature representation, neural network architecture, and reward function. We propose a computationally feasible egocentric map representation based on frontiers, and a novel reward term based on total variation to promote complete coverage. Through extensive experiments, we show that our approach surpasses the performance of both previous RL-based approaches and highly specialized methods across multiple CPP variations.

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arvijj/rl-cppCommunity100%
BSD-3-Clause-Clear

Official implementation of the paper "Learning Coverage Paths in Unknown Environments with Deep Reinforcement Learning"

648PythonMay 29, 20241 years agoBSD-3-Clause-Clear

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Cite this paper

@article{jonnarth2026learning,
  title  = {Learning Coverage Paths in Unknown Environments with Deep Reinforcement Learning},
  author = {Arvi Jonnarth and Jie Zhao and M. Felsberg},
  year   = {2026},
  eprint = {2306.16978},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2306.16978},
  journal = {ICML 2023 2023}
}

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