Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling

Zhan Hu, Wen-Sheng Chu, Xiaopei Zhu, Hui Zhang, Bo Zhang +1 more
2/14/2026

No official code found. Best implementation: WhoTHU/Adversarial_camou (39 stars, last commit 2025-05-11).

Abstract

Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camou-flage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.

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Code Implementations(1)

393Shell, PythonJun 1, 20231 years ago

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Cite this paper

@article{hu2026physically,
  title  = {Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling},
  author = {Zhan Hu and Wen-Sheng Chu and Xiaopei Zhu and Hui Zhang and Bo Zhang and Xiaolin Hu},
  year   = {2026},
  eprint = {2307.01778},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2307.01778},
  journal = {CVPR 2023 2023}
}

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