Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective

Ivan S. Maksymov, Ganna Pogrebna
6/23/2023
q-bio.NCcs.CVphysics.bio-ph

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Abstract

This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.

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@article{maksymov2023exploring,
  title  = {Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective},
  author = {Ivan S. Maksymov and Ganna Pogrebna},
  year   = {2023},
  eprint = {2307.08758},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2307.08758v2}
}

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