Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments

Max Graf, Mathieu Barthet
7/13/2023
cs.CV

No official code found. Best implementation: maxgraf96/sEMG-myo-unity (9 stars, last commit 2023-12-06).

Abstract

Hand tracking is a critical component of natural user interactions in extended reality (XR) environments, including extended reality musical instruments (XRMIs). However, self-occlusion remains a significant challenge for vision-based hand tracking systems, leading to inaccurate results and degraded user experiences. In this paper, we propose a multimodal hand tracking system that combines vision-based hand tracking with surface electromyography (sEMG) data for finger joint angle estimation. We validate the effectiveness of our system through a series of hand pose tasks designed to cover a wide range of gestures, including those prone to self-occlusion. By comparing the performance of our multimodal system to a baseline vision-based tracking method, we demonstrate that our multimodal approach significantly improves tracking accuracy for several finger joints prone to self-occlusion. These findings suggest that our system has the potential to enhance XR experiences by providing more accurate and robust hand tracking, even in the presence of self-occlusion.

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Cite this paper

@article{graf2023combining,
  title  = {Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments},
  author = {Max Graf and Mathieu Barthet},
  year   = {2023},
  eprint = {2307.10203},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2307.10203v1}
}

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