Efficient neural supersampling on a novel gaming dataset

Antoine Mercier, Ruan Erasmus, Yash Savani, Manik Dhingra, F. Porikli +1 more
8/1/2023

No official code found. Best implementation: HughParsons/efficient_neural_supersampling_2023 (11 stars, MIT, last commit 2023-09-19).

Abstract

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for super-sampling rendered content that is 4× more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.

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Code Implementations(1)

MIT

[WIP] An unofficial implementation of "Efficient neural supersampling on a novel gaming dataset" by Mercier et al. https://arxiv.org/abs/2308.01483

112PythonSep 12, 20233 years agoMIT

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Cite this paper

@article{mercier2023efficient,
  title  = {Efficient neural supersampling on a novel gaming dataset},
  author = {Antoine Mercier and Ruan Erasmus and Yash Savani and Manik Dhingra and F. Porikli and Guillaume Berger},
  year   = {2023},
  eprint = {2308.01483},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2308.01483},
  journal = {ICCV 2023 2023}
}

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