A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System

M Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius
8/16/2023
cs.IRcs.AIcs.CL

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Abstract

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.

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@article{charity2023preliminary,
  title  = {A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System},
  author = {M Charity and Yash Bhartia and Daniel Zhang and Ahmed Khalifa and Julian Togelius},
  year   = {2023},
  eprint = {2308.13538},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2308.13538v1}
}

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