Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf

Yuzhuang Xu, Shuo Wang, Peng Li, Fuwen Luo, Xiaolong Wang +2 more
9/9/2023
cs.CL

No official code found. Best implementation: xuyuzhuang11/Werewolf (78 stars, MIT, last commit 2024-03-22).

Abstract

Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this work, we explore the problem of how to engage large language models (LLMs) in communication games, and in response, propose a tuning-free framework. Our approach keeps LLMs frozen, and relies on the retrieval and reflection on past communications and experiences for improvement. An empirical study on the representative and widely-studied communication game, ``Werewolf'', demonstrates that our framework can effectively play Werewolf game without tuning the parameters of the LLMs. More importantly, strategic behaviors begin to emerge in our experiments, suggesting that it will be a fruitful journey to engage LLMs in communication games and associated domains.

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MIT
780Shell, PythonMar 22, 20242 years agoMIT

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Cite this paper

@article{xu2023exploring,
  title  = {Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf},
  author = {Yuzhuang Xu and Shuo Wang and Peng Li and Fuwen Luo and Xiaolong Wang and Weidong Liu and Yang Liu},
  year   = {2023},
  eprint = {2309.04658},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2309.04658v2}
}

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