Wasserstein Distortion: Unifying Fidelity and Realism

Yang Qiu, Aaron B. Wagner, Johannes Ballé, Lucas Theis
10/5/2023
cs.ITcs.CVeess.IV

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

We introduce a distortion measure for images, Wasserstein distortion, that simultaneously generalizes pixel-level fidelity on the one hand and realism or perceptual quality on the other. We show how Wasserstein distortion reduces to a pure fidelity constraint or a pure realism constraint under different parameter choices and discuss its metric properties. Pairs of images that are close under Wasserstein distortion illustrate its utility. In particular, we generate random textures that have high fidelity to a reference texture in one location of the image and smoothly transition to an independent realization of the texture as one moves away from this point. Wasserstein distortion attempts to generalize and unify prior work on texture generation, image realism and distortion, and models of the early human visual system, in the form of an optimizable metric in the mathematical sense.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{qiu2023wasserstein,
  title  = {Wasserstein Distortion: Unifying Fidelity and Realism},
  author = {Yang Qiu and Aaron B. Wagner and Johannes Ballé and Lucas Theis},
  year   = {2023},
  eprint = {2310.03629},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2310.03629v2}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2310.03629.svg)](https://codeofpaper.com/paper/2310.03629)

Discussion