GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models

Hanjing Wang, Man-Kit Sit, Congjie He, Ying Wen, Weinan Zhang +3 more
2/12/2026

Official code: bigrl-team/gear (20 stars, last commit 2023-08-01).

Abstract

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb face considerable bottlenecks in memory, computation, and communication. GEAR, however, optimizes memory efficiency by enabling the memory resources on GPU servers (including host memory and device memory) to manage trajectory data. Furthermore, it facilitates decentralized GPU devices to expedite various trajectory selection strategies, circumventing computational bottlenecks. GEAR is equipped with GPU kernels capable of collecting trajectories using zero-copy access to host memory, along with remote-directed-memory access over InfiniBand, improving communication efficiency. Cluster experiments have shown that GEAR can achieve performance levels up to 6x greater than Reverb when training state-of-the-art large RL models. GEAR is open-sourced at https://github.com/bigrl-team/gear.

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Code Implementations(1)

bigrl-team/gearOfficial100%

A distributed GPU-centric experience replay system for large AI models.

202C, C++May 30, 20233 years ago
distributed-systemsgpu-accelerationreinforcement-learning

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Cite this paper

@article{wang2026gear,
  title  = {GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models},
  author = {Hanjing Wang and Man-Kit Sit and Congjie He and Ying Wen and Weinan Zhang and J. Wang and Yaodong Yang and Luo Mai},
  year   = {2026},
  eprint = {2310.05205},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2310.05205},
  journal = {ICML 2023 2023}
}

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