Learning Regularized Monotone Graphon Mean-Field Games

Fengzhuo Zhang, Vincent Y. F. Tan, Zhaoran Wang, Zhuoran Yang
2/12/2026

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Abstract

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker conditions than those in previous works for analyzing both unregularized GMFGs ($\lambda=0$) and $\lambda$-regularized MFGs, which are special cases of GMFGs. Second, we propose provably efficient algorithms to learn the NE in weakly monotone GMFGs, motivated by Lasry and Lions [2007]. Previous literature either only analyzed continuous-time algorithms or required extra conditions to analyze discrete-time algorithms. In contrast, we design a discrete-time algorithm and derive its convergence rate solely under weakly monotone conditions. Furthermore, we develop and analyze the action-value function estimation procedure during the online learning process, which is absent from algorithms for monotone GMFGs. This serves as a sub-module in our optimization algorithm. The efficiency of the designed algorithm is corroborated by empirical evaluations.

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Cite this paper

@article{zhang2026learning,
  title  = {Learning Regularized Monotone Graphon Mean-Field Games},
  author = {Fengzhuo Zhang and Vincent Y. F. Tan and Zhaoran Wang and Zhuoran Yang},
  year   = {2026},
  eprint = {2310.08089},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2310.08089},
  journal = {NEURIPS 2023 2023}
}

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