A Generalized Extensive-Form Fictitious Play Algorithm

Tim P. Schulze
10/14/2023
cs.GTcs.AI

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

We introduce a simple extensive-form algorithm for finding equilibria of two-player, zero-sum games. The algorithm is realization equivalent to a generalized form of Fictitious Play. We compare its performance to that of a similar extensive-form fictitious play algorithm and a counter-factual regret minimization algorithm. All three algorithms share the same advantages over normal-form fictitious play in terms of reducing storage requirements and computational complexity. The new algorithm is intuitive and straightforward to implement, making it an appealing option for those looking for a quick and easy game solving tool.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{schulze2023generalized,
  title  = {A Generalized Extensive-Form Fictitious Play Algorithm},
  author = {Tim P. Schulze},
  year   = {2023},
  eprint = {2310.09658},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2310.09658v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2310.09658.svg)](https://codeofpaper.com/paper/2310.09658)

Discussion