The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

Mar Zamorano, Carlos Cetina, Federica Sarro
11/8/2023
cs.SEcs.AI

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Abstract

Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the (semi-)automated creation of content through search algorithms. We survey the current state of SBPCG, reporting work appeared in the field between 2011-2022 and identifying open research challenges. The results lead to recommendations for practitioners and to the identification of several potential future research avenues for SBPCG.

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Cite this paper

@article{zamorano2023quest,
  title  = {The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games},
  author = {Mar Zamorano and Carlos Cetina and Federica Sarro},
  year   = {2023},
  eprint = {2311.04710},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2311.04710v1}
}

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