PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF

Yutao Feng, Yintong Shang, Xuan Li, Tianjia Shao, Chenfanfu Jiang +1 more
2/14/2026

No official code found. Best implementation: FYTalon/pienerf (61 stars, last commit 2024-03-13).

Abstract

We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page.

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FYTalon/pienerfCommunity64%

[CVPR 2024] PIE-NeRF🍕: Physics-based Interactive Elastodynamics with NeRF

615C, C++Feb 27, 20242 years ago

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Cite this paper

@article{feng2026pienerf,
  title  = {PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF},
  author = {Yutao Feng and Yintong Shang and Xuan Li and Tianjia Shao and Chenfanfu Jiang and Yin Yang},
  year   = {2026},
  eprint = {2311.13099},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2311.13099},
  journal = {CVPR 2023 2023}
}

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