Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee
11/22/2023
cs.CVcs.GR

No official code found. Best implementation: robot0321/DepthRegularizedGS (275 stars, last commit 2024-09-27).

Abstract

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

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Cite this paper

@article{chung2023depthregularized,
  title  = {Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images},
  author = {Jaeyoung Chung and Jeongtaek Oh and Kyoung Mu Lee},
  year   = {2023},
  eprint = {2311.13398},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2311.13398v3}
}

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