Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering

Zhiwen Yan, Weng Fei Low, Yu Chen, Gim Hee Lee
2/14/2026

No official code found. Best implementation: JokerYan/MS-GS (41 stars, last commit 2025-01-25).

Abstract

3D Gaussians have recently emerged as a highly efficient representation for 3D reconstruction and rendering. Despite its high rendering quality and speed at high resolutions, they both deteriorate drastically when rendered at lower resolutions or from far away camera position. During low resolution or far away rendering, the pixel size of the image can fall below the Nyquist frequency compared to the screen size of each splatted 3D Gaussian and leads to aliasing effect. The rendering is also drastically slowed down by the sequential alpha blending of more splatted Gaussians per pixel. To address these issues, we propose a multi-scale 3D Gaussian splatting algorithm, which maintains Gaussians at different scales to represent the same scene. Higher-resolution images are rendered with more small Gaussians, and lower-resolution images are rendered with fewer larger Gaussians. With similar training time, our algorithm can achieve 13%-66% PSNR and 160%-2400% rendering speed improvement at 4 × -128 × scale rendering on Mip-NeRF360 dataset compared to the single scale 3D Gaussian splatting. More results and code are released on our project page.

View on arXivView PDF

Code Implementations(1)

JokerYan/MS-GSCommunity59%

Code for "Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering"

418PythonMar 26, 20241 years agoNOASSERTION

Similar Papers

Cite this paper

@article{yan2026multiscale,
  title  = {Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering},
  author = {Zhiwen Yan and Weng Fei Low and Yu Chen and Gim Hee Lee},
  year   = {2026},
  eprint = {2311.17089},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2311.17089},
  journal = {CVPR 2023 2023}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2311.17089.svg)](https://codeofpaper.com/paper/2311.17089)

Discussion