MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video

Hengyi Wang, Jingwen Wang, Lourdes Agapito
2/14/2026

No official code found. Best implementation: HengyiWang/MorpheuS (165 stars, Apache-2.0, last commit 2024-07-19).

Abstract

Neural rendering has demonstrated remarkable success in dynamic scene reconstruction. Thanks to the expressiveness of neural representations, prior works can accurately capture the motion and achieve high-fidelity reconstruction of the target object. Despite this, real-world video sce-narios often feature large unobserved regions where neural representations struggle to achieve realistic completion. To tackle this challenge, we introduce MorpheuS, a framework for dynamic $360^\circ$ surface reconstruction from a casually captured RGB-D video. Our approach models the target scene as a canonical field that encodes its geometry and appearance, in conjunction with a defor-mation field that warps points from the current frame to the canonical space. We leverage a view-dependent diffusion prior and distill knowledge from it to achieve realistic completion of unobserved regions. Experimental results on various real-world and synthetic datasets show that our method can achieve high-fidelity 360° surface reconstruction of a deformable object from a monocular RGB-D video. Project page: https: / /hengyi wang. gi thub. io/ pro jects/morpheus.

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Code Implementations(1)

HengyiWang/MorpheuSCommunity100%
Apache-2.0

[CVPR'24] MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D Video

1657Shell, PythonMar 4, 20242 years agoApache-2.0
3d-reconstructionaigcdiffusion-priorneural-fields

Cite this paper

@article{wang2026morpheus,
  title  = {MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video},
  author = {Hengyi Wang and Jingwen Wang and Lourdes Agapito},
  year   = {2026},
  eprint = {2312.00778},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2312.00778},
  journal = {CVPR 2023 2023}
}

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