Consistent Mesh Diffusion

Julian Knodt, Xifeng Gao
12/1/2023
cs.CVcs.GR

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Abstract

Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and requires significant compute resources. Alternatively, there are projection based approaches that use the same Text-to-Image models that paint images onto a mesh, but lack consistency at different viewing angles, we propose a method that uses a single Depth-to-Image diffusion network, and generates a single consistent texture when rendered on the 3D surface by first unifying multiple 2D image's diffusion paths, and hoisting that to 3D with MultiDiffusion~\cite{multidiffusion}. We demonstrate our approach on a dataset containing 30 meshes, taking approximately 5 minutes per mesh. To evaluate the quality of our approach, we use CLIP-score~\cite{clipscore} and Frechet Inception Distance (FID)~\cite{frechet} to evaluate the quality of the rendering, and show our improvement over prior work.

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Cite this paper

@article{knodt2023consistent,
  title  = {Consistent Mesh Diffusion},
  author = {Julian Knodt and Xifeng Gao},
  year   = {2023},
  eprint = {2312.00971},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2312.00971v1}
}

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