Relightable Gaussian Codec Avatars

Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam
2/14/2026

No official code found. Best implementation: facebookresearch/goliath (363 stars, last commit 2024-12-04).

Abstract

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intri-cate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution contin-uous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaus-sians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel re-lightable appearance model based on learnable radiance transfer. Together with global illumination-aware spheri-cal harmonics for the diffuse components, we achieve real-time relighting with all-frequency reflections using spheri-cal Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable ex-plicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches with-out compromising real-time performance. We also demon-strate real-time relighting of avatars on a tethered con-sumer VR headset, showcasing the efficiency and fidelity of our avatars.

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Code Implementations(1)

Goliath Dataset and Official PyTorch Implementation of RelightableHands, Relightable Gaussian Codec Avatars, and Driving-Signal Aware Full-Body Avatars.

36328C, C++Mar 15, 20241 years agoNOASSERTION

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Cite this paper

@article{saito2026relightable,
  title  = {Relightable Gaussian Codec Avatars},
  author = {Shunsuke Saito and Gabriel Schwartz and Tomas Simon and Junxuan Li and Giljoo Nam},
  year   = {2026},
  eprint = {2312.03704},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2312.03704},
  journal = {CVPR 2023 2023}
}

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