SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration

Xu Cao, Takafumi Taketomi
2/14/2026

No official code found. Best implementation: CyberAgentAILab/SuperNormal (193 stars, MIT, last commit 2025-03-31).

Abstract

We present SuperNormal, a fast, high-fidelity approach to multi-view 3D reconstruction using surface normal maps. With a few minutes, SuperNormal produces detailed surfaces on par with 3D scanners. We harness volume ren-dering to optimize a neural signed distance function (SDF) powered by multi-resolution hash encoding. To accelerate training, we propose directional finite difference and patch-based ray marching to approximate the SDF gradients nu-merically. While not compromising reconstruction quality, this strategy is nearly twice as efficient as analytical gra-dients and about three times faster than axis-aligned finite difference. Experiments on the benchmark dataset demon-strate the superiority of SuperNormal in efficiency and ac-curacy compared to existing multi-view photometric stereo methods. On our captured objects, SuperNormal produces more fine-grained geometry than recent neural 3D reconstruction methods. Our code is available at https://github.com/CyberAgentAILab/SuperNormal.

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Code Implementations(1)

MIT

[CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"

1938C, CSSMar 26, 20241 years agoMIT

Cite this paper

@article{cao2026supernormal,
  title  = {SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration},
  author = {Xu Cao and Takafumi Taketomi},
  year   = {2026},
  eprint = {2312.04803},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/pdf/2312.04803},
  journal = {CVPR 2023 2023}
}

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