GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao +5 more
12/8/2023
cs.CV

Official code: guduxiaolang/GIR (42 stars, last commit 2025-06-05).

Abstract

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.

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Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".

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Cite this paper

@article{shi2023gir,
  title  = {GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization},
  author = {Yahao Shi and Yanmin Wu and Chenming Wu and Xing Liu and Chen Zhao and Haocheng Feng and Jian Zhang and Bin Zhou and Errui Ding and Jingdong Wang},
  year   = {2023},
  eprint = {2312.05133},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2312.05133v2}
}

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