COLMAP-Free 3D Gaussian Splatting

Yang Fu, Sifei Liu, Amey Kulkarni, Jan Kautz, Alexei A. Efros +1 more
2/14/2026

No official code found. Best implementation: NVlabs/CF-3DGS (761 stars, last commit 2024-08-22). 1 more below.

Abstract

While neural rendering has led to impressive advances in scene reconstruction and novel view synthesis, it relies heavily on accurately pre-computed camera poses. To relax this constraint, multiple efforts have been made to train Neural Radiance Fields (NeRFs) without pre-processed camera poses. However, the implicit representations of NeRFs provide extra challenges to optimize the 3D structure and camera poses at the same time. On the other hand, the recently proposed 3D Gaussian Splatting provides new opportunities given its explicit point cloud representations. This paper leverages both the explicit geometric representation and the continuity of the input video stream to perform novel view synthesis without any SfM preprocessing. We process the input frames in a sequential manner and progressively grow the 3D Gaussians set by taking one input frame at a time, without the need to pre-compute the camera poses. Our method significantly improves over previous approaches in view synthesis and camera pose estimation under large motion changes. Our project page is https://oasisyang.github.io/colmap-free-3dgs.

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Code Implementations(2)

NVlabs/CF-3DGSCommunity100%
76183PythonJun 3, 20242 years agoNOASSERTION

A PyTorch reproduction of colmap-free 3D Gaussian Splatting (https://arxiv.org/abs/2312.07504). We want to implement it and make it better.

250Mar 6, 20242 years ago

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Cite this paper

@article{fu2026colmapfree,
  title  = {COLMAP-Free 3D Gaussian Splatting},
  author = {Yang Fu and Sifei Liu and Amey Kulkarni and Jan Kautz and Alexei A. Efros and Xiaolong Wang},
  year   = {2026},
  eprint = {2312.07504},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/pdf/2312.07504},
  journal = {CVPR 2023 2023}
}

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